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2017 Seminar Programme

2017 Seminar Programme

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12.00
  1. Theatre 1
    60 mins
14.00
  1. AUGMENTED-MIXED-VIRTUAL REALITY

    Theatre 1
    20 mins
    • M&S Technologies and Architectures
    The industry of virtual training and simulations, it seems, has reached a critical point where the problems of conventional reality-altering technologies have to be solved, otherwise, there is no guar ...
  2. SURF & TURF: OPERATIONAL TRAINING (SEA & LAND)

    Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    When considering the Hybrid threat, investment in Intelligence, Surveillance and Reconnaissance (ISR) is still heavily focussed on expensive, collection assets to ‘solve' operational issues. The desir ...
  3. GETTING AHEAD WITH CYBER

    Theatre 3
    30 mins
    • Dual Use Training Applications
    Cyber CAX benefits CAX is one of the valuable tools for enhancing the effectiveness of trainings and achieving interoperability at lower prices and decreased risks, in comparison to field exercises. C ...
  4. WORKSHOP

    Theatre 4
    60 mins
    • Training and Education – Requirements to Solutions
    Would you like to know how to induce stress with serious games and simulations? Join the workshop and design your own stressful game using the Stress Design Framework. We will make use of the develope ...
14.20
  1. Theatre 1
    20 mins
    • M&S Technologies and Architectures
    Faced with ongoing budget challenges and readiness gaps, military organizations have frequently leveraged commercial video game developments to support simulation and training. Where military organiza ...
  2. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    Strength in naval warfare depends on teamwork. Using advanced training techniques and world-class technologies, today's leading navies develop focused teams, which in turn form high-performance ships' ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    The requirements development and acquisition process are essential aspects during the lifecycle of a project, in particular to design Defence Communication and Networking architectures and its securit ...
14.40
  1. Theatre 1
    20 mins
    • M&S Technologies and Architectures
    I'll divide my presentation into roughly three parts: 1) 360 degrees of endless natural movement in VR (in general) 2) IMU sensor based full body immersion technologies and why it matters (more in dep ...
  2. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    A short history of Land Simulations in Belgium: from top to bottom in 20 years In the nineties, the Belgian Land Forces had all kinds of simulators for all major equipment.Happy with the existing capa ...
  3. Theatre 4
    60 mins
    • Training and Education – Requirements to Solutions
    Would you like to know how to induce stress with serious games and simulations? Join the workshop and design your own stressful game using the Stress Design Framework. We will make use of the develope ...
15.00
  1. Theatre 1
    20 mins
    • M&S Technologies and Architectures
    Over the last decade simulation training devices have made their entrance into the aviation maintenance world. Various Maintenance Training Organizations (MTOs) have purchased a Maintenance Simulation ...
  2. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    According to recent studies on simulations and military training, the following paper intents to demonstrate that live simulations are the best tool to ensure a troop’s combat readiness. Military mane ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    TNO was asked to build a simulation model of the Internet on the highest level that could be used for consequence prediction of events (outage of key providers, etc) A state-of-the-art study lead to t ...
15.30
  1. Theatre 1
    30 mins
16.00
  1. SERIOUS GAMING

    Theatre 1
    20 mins
    • M&S Technologies and Architectures
    A triple helix consortium won MODs Dutch Innovation Game in 2009. The consortium consisted of an industrial partner Thales Netherlands, University of Twente, two knowledge institutes (1) Netherlands O ...
  2. NATO Training: Achieving the Core Mission

    Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    The NATO Allied Framework for M&S as a Service (MSaaS) is a collaborative effort that aims to provide the users with discoverable M&S services that are readily available on demand and deliver a choice ...
  3. CYBER EDUCATION - A DIFFERENT APPROACH

    Theatre 3
    30 mins
    • Dual Use Training Applications
16.20
  1. Theatre 1
    20 mins
    • M&S Technologies and Architectures
    The paper examines how innovations in massively multiplayer games (MMOGs) have the potential to radically transform simulation, training, and education. Games have a long history of quickly and succes ...
  2. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    Implementation of the NATO Lessons Learned process in the Modelling and Simulation domain. The purpose of the Lessons Learned (LL) capability in NATO is to learn efficiently from experience and to pro ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    There is considerable and growing demand in the UK both within the military and the commercial world to understand the threat, impact and implications of a cyber attack. Wargaming, and in particular a ...
16.40
  1. Theatre 1
    20 mins
    • M&S Technologies and Architectures
    Mobile devices have become ubiquitous and time spent on mobile games now exceed a billion hours a month for the United States alone. These facts provide an opportunity for mobile serious gaming: the u ...
  2. Theatre 2
    30 mins
    • Dual Use Training Applications
    • Training and Education – Requirements to Solutions
    According to its education and training policy NATO is mainly responsible for training of its command structure entities while the nations are responsible for their forces to be ready for NATO led ope ...
  3. Theatre 3
    20 mins
    • Dual Use Training Applications
    Appended Cyber Training The introduction of cyber events into traditional military training events, especially those with tight schedules and training objectives that need to be tested and certified, ...
11.30
  1. M&S AS A SERVICE (MSAAS)

    Theatre 1
    30 mins
    • M&S Technologies and Architectures
    The Modeling and Simulation (M&S) industry has always been pushing the quality, performance, and realism boundaries of terrain visualization, correlation, and generation. Cloud computing and thin clie ...
  2. WAR OF THE MIND: TRAIN THE BRAIN AND THE BODY FOLLOWS

    Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Assessment of operational non-technical skills through gaming Ghanshaam Sewnath, Jelke van der Pal, Christopher Roos Netherlands Aerospace Centre NLR Non-technical skills, such as decision making, tim ...
  3. TRAINING TEAMS FOR EFFECTIVE IN-THEATRE MEDICAL CARE

    Theatre 3
    30 mins
    • Dual Use Training Applications
    The aim of this article is to present the Battlefield Medical Care training in the Finnish Defense Forces (FDF). The implementation of field medical care is not the same as the implementation of field ...
12.00
  1. Theatre 1
    30 mins
    • M&S Technologies and Architectures
    Preparing for a large, distributed training exercise requires a significant amount of effort. Part of this preparation can involve installing software for each trainee station and copying appropriate ...
  2. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Aviation training and military training in general allow only limited means of adapting the training to individual needs. Trainees have a wide array of different cognitive capabilities and learning cu ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    General Joseph F. Dunford, Jr., United States Chairman, Joint Chiefs of Staff, established three priorities for the Joint Force: restore joint readiness, improve joint war fighting capability, and dev ...
12.30
  1. Theatre 1
    30 mins
    • M&S Technologies and Architectures
    Modelling and Simulation as a Service (MSaaS) is a new approach being explored by NATO Science and Technology Organization (STO) Modelling & Simulation Group (MSG) Panel for a permanently available, f ...
  2. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Technology-mediated solutions for learning, instruction, and assessment are often intended for use by schoolhouses in blended or formal learning contexts. Few address informal and social learning. Thi ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    In this abstract, we describe the design, implementation, and use of immersive virtual reality principles for medical team training. Advances in technology have made Virtual Reality (VR) a viable lear ...
13.00
  1. Theatre 1
    60 mins
14.00
  1. HUMAN FACTOR

    Theatre 1
    30 mins
    • M&S Technologies and Architectures
    This paper considers a working methodology and tool which facilitates the study and analysis of human knowledge; specifically, the knowledge which people need to know in order to achieve things. Initi ...
  2. OPERATIONAL EXCELLENCE THROUGH JOINT TRAINING

    Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    The Mission Training through Distributed Simulation (MTDS) within the military air picture is an ever growing area of interest for the three major groups in the military simulation business, the end u ...
  3. M&S SUPPORTING THE MILITARY MEDICAL EFFECTIVENESS

    Theatre 3
    30 mins
    • Dual Use Training Applications
14.30
  1. Theatre 1
    30 mins
    • M&S Technologies and Architectures
    Flight simulators are routinely used nowadays for the training of pilots. Critical determinants for an accurate evaluation of a trainee include actions on the system and performance indicators that ar ...
  2. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Co-authors: Mr. Frank DiGiovanni and Mr. Gregory Knapp There is a compelling need to fill a defined capability gap for a Lightweight Combined Operations Training System - LCOTS. The initiative is to b ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
14.40
  1. Theatre 1
    30 mins
    • M&S Technologies and Architectures
    One of the main features of the training of military pilots, which differs from its civilian counterpart, is the fact that early in his curriculum, the learner is faced with the unexpected. This intro ...
  2. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    The innovation of Unmanned Aerial Systems (UAS) technology and platform developments have outpaced current training practices originally established for manned aircraft. Unfortunately, many of the nat ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
16.00
  1. AI - HUMAN BEHAVIOUR MODELLING

    Theatre 1
    30 mins
    • M&S Technologies and Architectures
    Simulation is a one of the main tools for armies' training; it is used to confront trainees to complex situations that would be expensive and potentially dangerous to do in the real world. In this con ...
  2. The Ways and Means to the End: Training Realism

    Theatre 2
    30 mins
    Achieving Operational Excellence is the declared aim military forces. Budget restrictions, personnel reductions and limited availability of resources have to be taken into consideration. A detailed an ...
  3. HUMANITARIAN RESPONSE TRAINING FROM THE EMERGENCY MANAGEMENT VIEWPOINT

    Theatre 3
    30 mins
    • Dual Use Training Applications
    This presentation will demonstrate how a simple mission and operations planning process can be combined with a cost-effective supply chain simulation tool to plan and coordinate actual humanitarian an ...
16.30
  1. Theatre 1
    30 mins
    • M&S Technologies and Architectures
  2. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Dominating a contemporary operational environment is undoubtedly a labored task that burdens commanders of all echelons in the chain of command. Modern day threats, either symmetric or asymmetric, hav ...
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    Abstract This paper addresses efforts of NATO, to apply Modelling and Simulation (M&S) as a complex combination of live, virtual, and constructive environment not only to predict the Crisis and Disast ...
17.00
  1. Theatre 1
    30 mins
    • M&S Technologies and Architectures
    The world is evolving providing new challenges. Hybrid Warfare is a good example very already existing techniques evolved in a new context due to the availability of new technologies & infrastructures ...
  2. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Producing innovative and engaging learning solutions is all well and good in theory, but do the training designers and deliverers of today have the competencies to design and deliver the desired effec ...
  3. Theatre 3
    20 mins
    • Dual Use Training Applications
09.00
  1. USING OUR GREATEST ASSETS - OUR PEOPLE

    Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    We need to review all our current practices to ensure that we are using our greatest asset - our people - to the best of their ability.” – Dr Liam Fox 2010. While Dr Fox was making this statement in t ...
  2. MEASUREMENT FOR TRAINING EFFECTIVENESS

    Theatre 3
    20 mins
    • Dual Use Training Applications
    The importance of the role that the military plays in our day to day lives means that serving members of the Armed Forces must be highly trained, highly skilled professionals who are at the peak of th ...
  3. LIVE VIRTUAL CONSTRUCTIVE SIMULATION

    Theatre 4
    20 mins
    • M&S Technologies and Architectures
    The Unmanned Autonomous Systems (UAxS) employment in the battlefield is an hot topic nowadays. Even if there are several systems available with good level of autonomy, especially in the air domain (i. ...
09.20
  1. Theatre 4
    20 mins
    • M&S Technologies and Architectures
    The German Armed Forces Air Manoeuvre Training Centre (AMTC) is the collective training installation for all aspect of air manoeuver operation in Germany. The German Army has developed three step appr ...
09.30
  1. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    "The level of complexity in the coalition environment demands a rehearsal framework in pre-deployment training” (US CENTCOM CCJ6-P). To extend the Afghan Mission Network Training, Staging and Mission ...
  2. Theatre 3
    20 mins
    • Dual Use Training Applications
    AEOLUS In Soesterberg, the Netherlands, a unique ecosystem is found that enables state-of-the-art human performance innovation called AEOLUS. AEOLUS Human Performance Innovation is a joint innovation ...
09.40
  1. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Push, Pull and Prod! Developing Mastery of the Australian Profession of Arms In 2016, the Chief of the Australian Army commissioned the Ryan Review – a comprehensive study of Army's education, trainin ...
  2. Theatre 3
    20 mins
    • Dual Use Training Applications
    Virtual environments (VEs) are typically associated with their benefits and seemingly unlimited potential. However, they also cause a number of negative side effects like sickness during the exposure ...
  3. Theatre 4
    20 mins
    • M&S Technologies and Architectures
    Raytheon is helping the US Army transform how it conducts large-unit collective training. Simulators and serious games can train individual Soldiers or small crews of up to five Soldiers, but Raytheon ...
10.00
  1. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Training our forces for any and all circumstances/missions is no small undertaking, especially to the degree of proficiency and performance required to succeed against a “near-peer” threat.  We must a ...
  2. Theatre 3
    20 mins
    • Dual Use Training Applications
    Performance-Based Learning in Operational Training Environments We are challenged in providing training environments reflective of all the likely scenarios and obstacles that our forces will face in c ...
  3. Theatre 4
    20 mins
    • M&S Technologies and Architectures
11.00
  1. GET IT RIGHT FOR THE USER: EFFECTIVE TRAINING

    Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    The need for training and education does not require proof of relevance. Research shows that various training methods (e.g. traditional class room based training, online training, practice training) h ...
  2. HUMAN DIMENSION MODELLING

    Theatre 3
    30 mins
    • Dual Use Training Applications
    This paper proposes the results of the research carried out for developing innovative human behavior models to be federated with other simulators to reproduce multicoalition joint operations. Indeed t ...
  3. 3D TERRAIN DATABASE AND SCENARIO GENERATION

    Theatre 4
    30 mins
    • M&S Technologies and Architectures
    Terrain databases for training simulation in earlier times tended to be databases dedicated to a particular simulator, for a particular training task and required a significant amount of time and mone ...
11.30
  1. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    Military training structures mimic to a large degree industrial production/assembly lines. Their primary focus is to identify training requirements, produce and deliver the training needed to meet ope ...
  2. Theatre 3
    30 mins
    • Dual Use Training Applications
  3. Theatre 4
    30 mins
    • M&S Technologies and Architectures
    The Ministry of Defence seeks to create a virtual representation of various live training areas that are used by its land forces in order to support training and exercise preparations within simulatio ...
11.40
  1. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    Providing care to more than 500,000 patients each year, MedStar Health is the largest healthcare provider in the Washington, D.C./Maryland region. As an organization, they're committed to providing th ...
  2. Theatre 3
    30 mins
    • Dual Use Training Applications
    At the Future Force 2015 conference held in Soest and attended by military forces from across Europe and more widly, the aim of day one was to: “make sense of the confusing situation throughout the wo ...
  3. Theatre 4
    30 mins
    • M&S Technologies and Architectures
    With the increasing use of simulation devices for training and mission preparation the demand for tactical scenarios is increasing. The development of these tactical scenarios however, typically requi ...
12.00
  1. Theatre 2
    20 mins
    • Training and Education – Requirements to Solutions
    Improving warfighter performance through Squad Overmatch The Squad Overmatch (SOvM) study is a comprehensive approach to learning that explores the wide range of skills needed in today's urban-battle ...
12.30
  1. Theatre 1
    60 mins
13.30
  1. MAINTENANCE TRAINING IN A DIGITAL AGE

    Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    The IAF (Israel Air Force) is part of the IDF (Israel defense Forces). The missions of the IAF include: protecting the State of Israel from aerial attack, defending the IDF's zone of operations, achie ...
  2. Expanding Training Horizons

    Theatre 3
    30 mins
    • Dual Use Training Applications
    The Combat Air Forces (CAF) Distributed Mission Operations (DMO) command and control (C2), intelligence and surveillance, and reconnaissance (C2ISR) program has significantly grown in capability since ...
  3. BRINGING ORDER TO CHAOS: A LEARNING ARCHITECTURE

    Theatre 4
    30 mins
    • M&S Technologies and Architectures
    Technology is becoming ever more central to education and training. In military schoolhouses, trainees conduct mission rehearsal in immersive virtual environments. In daily life, mobile devices enable ...
14.00
  1. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Many military and commercial organizations depend on the readiness of high-value platforms to perform their mission. Properly trained maintainers must efficiently ensure that equipment is capable of s ...
  2. Theatre 4
    30 mins
    • M&S Technologies and Architectures
    The transformative effects of digital technologies on training and education have been accompanied and accelerated by significant advances in modeling learner skills, knowledge, and mastery. Technolog ...
14.30
  1. Theatre 2
    30 mins
    • Training and Education – Requirements to Solutions
    Next Generation aircraft, also called ‘digital’ aircraft, contain a lot of automation. This supports the maintenance mechanic but also generates new tasks and requirements. This challenges the mainten ...
  2. Theatre 3
    30 mins
    • M&S Technologies and Architectures
  3. Theatre 3
    30 mins
    • Dual Use Training Applications
    This paper concerns the development and testing of an analytical wargame used for the exploration of military game development in the next 15-20 years. With changing times come changing requirements a ...
  4. Theatre 4
    30 mins
    • M&S Technologies and Architectures
    Privacy and security threats are important barriers to the adoption and use of personalized learning/training systems. Security requirements regarding personal and sometimes mission-critical informati ...

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