IT²EC 2020 Conference


Impact of AR on Cognitive Performance

03 September 2020
Human Factors and Performance in a Digital Twin Age

Cross Reality (XR) is an umbrella term used to describe emerging software and hardware technologies that employ the use of augmented reality (AR), mixed reality (MR), virtual reality (VR), or their combination to create immersive environments. This presentation explores how XR offers challenges and opportunities when designing for cognitive performance (e.g. learning, memory, attention, etc.).  Key take-aways for carefully blending both real and virtual spaces to achieve total immersion will be discussed. A solution space leveraging cognitive science, neuroscience, and transmedia learning will address key challenges facing designers of contemporary military training and learning technology. Challenges discussed in the presentation include but are not limited to interleaving information, technology, and media into the human storytelling process, and supporting cognitive performance in a digital twin age.

Paul Diver, Training Solutions Lead Engineer and T26 Frigate Training Technical Authority - BAE Systems Maritime Services
Elaine Raybourn, ITEC 2019 Committee Chair, and Principal Member of the Technical Staff - Sandia National Laboratories Center for Computing Research, Cognitive Science & Systems


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