Trouble implementing your VR training innovation?
Real life business case (introduction):
You just received the latest version of your VR demonstrator you have been developing for (part) task training in your organization and realize that the training procedures have changed due to regulation or simply because they do. To have your VR training adjusted, the whole Software Development Lifecycle Process starts over again. In other words, you need programmers and 3D engineers to change your product to regain its value.
But, what if…
What if you can alter scenarios, change game-flow, add randomization, translate your training, determine scoring and add gamification, without any specialized programming skills?
My expertise relates to the development of Virtual Maintenance Trainers for aerospace and ground crew. The availability of physical training devices is limited due to cost, availability of training assets and a safe training environment and these limitations can only be overcome using virtual ways of training. But changing the training content requires specialized knowledge and complex IT structures and deployment procedures. In my talk I will discuss various ways of adding flexibility to your Virtual Training Devices by splitting the actual learning content (knowledge) from the asset (virtual representation of the real-world device/environment) by design. Also, I'll be demonstrating the power of this flexibility during the talk (live demo), playing a part of a simulation, changing it and playing it again.
By separating the virtual asset from the content and providing easy WYSIWYG tools for scenario editing the virtual training tool becomes a real valuable asset in the training environment and can be applied not only in the area it was designed for, but can easily be expanded to other areas by simply adding or altering scenario's. By adding gamification elements such as scoring, timing, hinting, and tricking the player into making mistakes to learn from the value raises even more.Currently the unique and independent approach of creating flexible virtual training environments and serious games for practical training is under investigation by various scientific researchers, investigating the effectiveness of (1) the virtual training environment compared to traditional ways of training and (2) the built in Ebbinghaus forgetting curve, measuring the trainee's knowledge degradation over time.