ITEC 2018 Conference Programme

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08:00
09:00
11:00
12:00
  1. 60 mins
14:00
  1. COMPETENCY-BASED HIGH-VELOCITY LEARNING

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Collaboration between the Military, Academia and Industry will unlock huge benefits, both for the individual and for the Military by taking academic rigour and making it work-place relevant. Embracing the future of digital learning enhances the more formal face to face study by allowing flexible and innovative programmes to be taught through online study, including interactive sessions and virtual environments whilst allowing study to take place wherever the student is located during his or her career
  2. KEYNOTE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
  3. MSAAS

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    A new approach based on the as-a-service model to the development of the next generation of Serious Games
14:30
  1. COMPETENCY-BASED HIGH-VELOCITY LEARNING

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Our students today are all native speakers of the digital language of computers, video games and the Internet (Presky, 2001). Digital natives perceives technology as an essential tool in the teaching ...
  2. Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
  3. MSAAS

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES

    "The presentation will describe the AIMS approach for implementing MSaaS and the use and issues in exploiting the following technologies in its implementation

    • Cloud technologies
    • Virtualisation and container technologies
    • Infrastructure as code
    • Orchestration and deployment tools
    • Registries/Repositories
    • Use of a web processing service to assist the discovery of Compositions (that define the services to be used in a federation), which either fully or partially satisfy a user's requirement The benefits of MSaaS will also be described. "
15:00
  1. COMPETENCY-BASED HIGH-VELOCITY LEARNING

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Organizations can incorporate diverse forms of mobile training using widely adopted industry standards (EPUB3 and xAPI). The PeBL project will enable military training stakeholders to combine the readability and organization of eBooks with rich analytics and support for social and constructivist learning modalities. The PeBL specification can evolve into an integral part of the architecture of future learning environments across military and civilian sectors. We aim to spark the imagination of the audience with examples ranging from personalized, connected field manuals to tablet-based books that guide teams of trainees through LVC exercises and provide analytics dashboards to their instructors.
  2. TBC

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    To focus on how modelling and simulation can be applied to deliver comprehensive rotary wing training, leading to high operational performance. The solution demonstrates that successful partnership between helicopter OEM and training equipment manufacturer (TEM) to integrate OEM software and simulation technology within a purpose built training centre enhances the learning experience, delivering operational capability more safely and more cost effectively than has been possible in the past.
  3. MSAAS

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    This paper provides key insights and innovation into the issues of deploying next generation Simulated Training Equipment (STE) in an environment where most training is distributed; where constant upgrades are necessary for operational effectiveness, and in a contested and aggressive internet environment where there is a constant threat of interception and insertion by hostile actors. The paper describes the use of automated delivery and configuration for distributed and hetereogenous STE which will save the customer money and time, increase reliability and allow training professionals to concentrate on the job of training.
15:30
  1. 30 mins
16:00
  1. TRAINING FOR HUMANITARIAN AND CRISIS OPERATIONS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Due to urbanisation, cities are becoming the preferred scenario for conventional and hybrid warfare. Military response is also requested for larger scale disasters and other instability situations. Detailed analysis of damages and systems failures can support the design of course of actions. M&S COE Interactive Model for Operations in Metropolitan Areas allows standardised data exchange among Archaria GIS, HPAC, Sword simulator. Simulation outputs, in MSDL format, are represented via Archaria web app used as an innovative Decision Support System thus support decision making in the context of large urban areas for training, analysis and emergency preparedness.
  2. ANDRAGOGY

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Games align directly with the principles of andragogy-- how adults learn. By understanding the science of adult learning, the audience can gain a better appreciation for game-based training as a viable medium for training their adult workforces.
  3. DISRUPTIVE TECHNOLOGIES

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    An understanding of how blockchain technologies work. Examples of where blockchain is being applied to solve problems today. Where blockchain technology could add value in the training and simulation industry now and in the future.
16:30
  1. TRAINING FOR HUMANITARIAN AND CRISIS OPERATIONS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    The audience will be provided with the latest female simulation research as it pertains to severe trauma in the battlefield. The presentation will focus on fidelity considerations in regards to anatomical structures and injury patterns that are unique to female casualties.
  2. ANDRAGOGY

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    This work examines the practicality and effectiveness for embedding simulators in a mission command device. The goal is to use only the operational plan in theater for simulation input, hiding all simulator details from the operator so he/she does not need to learn new tools. A prototype capability is discussed which produces a Course Of Action (COA) analysis based on an operational plan produced in SitaWare and simulated by embedded headless MTWS and OneSAF simulators. The future capability is projected to allow commanders to simulate any echelon and order for training and wargaming use cases.
  3. DISRUPTIVE TECHNOLOGIES

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES

    The NATO Science & Technology Organization (STO) currently monitors more than 15 Disruptive Technology Trends which are expected to have a major influence on defense. Within the NATO Modelling & Simulation Group (NMSG) a team of subject matter experts analyzed the impact of these trends on the M&S domain in order to guide future research and development (R&D) activities in the most effective and efficient direction.

    This presentation describes the methodology developed by the NMSG team for Technology Trend Assessment and provides an overview of M&S relevant trends. Additional examples illustrate which future trends are already addressed by todays NMSG Program of Work and which topics should be focused in tomorrows research on M&S technologies

17:00
  1. TRAINING FOR HUMANITARIAN AND CRISIS OPERATIONS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    • Learn how decision makers from different agencies can use cloud based simulation to quickly develop a humanitarian supply chain strategy to respond to unique demands created by natural disasters
    • See how the 4 components of the supply chain can be evaluated via simulation:


    1. Products: are supplies being effectively delivered/humans being rescued
    2. Facilities: are facilities optimally used
    3. Vehicles: are proper type and number of vehicles available and optimally used for transport
    4. Routes: considering conditions, are the most efficient routes used - See how quickly supply chains can be changed if conditions prevent using existing routes or facilities

  2. ANDRAGOGY

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    First steps towards the creating of a dynamic and up to date training environment for urban operations.
  3. DISRUPTIVE TECHNOLOGIES

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
08:00
09:30
  1. 120 mins
11:00
  1. 30 mins
11:30
  1. TRAINING COMPLEX DECISION-MAKING

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    There is a requirement to understand technology sits in the physical and conceptual components of military capability and all militaries can match each other in these areas. However, it is the moral domain that provides enduring edge, how can technology aid military training and education specialist to strengthen the three domains.
  2. INTEROPERABILITY

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Multinational live exercises are rule, not exception. That means interoperability groups within NATO and SISO have to step up and deliver, where awareness on the higher military levels is still a challenge. UCATT has become one of the most experienced interoperability groups within NATO and considers itself to have become the focal point for live simulation knowledge. Over the years the group has developed best practices and methods of approach on how to achieve technical interoperability while mitigation national and industrial interests. Those lessons are beneficial to many other groups.
  3. XR AND IMMERSIVE SIMULATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    This paper discusses the development of an augmented reality visual system with the potential to change how training is delivered dramatically reducing the cost of virtual training and supporting emerging requirements to provide training at the point of need. This touches on all key conference themes related to the application of advanced technologies to provide training solution for today and tomorrow. It will highlight current, on-going research into the exploding AR/VR field that will be relevant to all conference attendees interested in virtual training solutions.
12:00
  1. TRAINING COMPLEX DECISION-MAKING

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Using our model driven game engine, we co-developed numerous game stories with several modelling and simulation experts from various domains that are currently used in a variety of civil training programs making trainees aware of their natural decision making behaviors. For example, the Mayor game is an educational and didactical instrument that is used to train Dutch Mayors with respect to governmental dilemmas during crisis management operations. Another example is our training game that focuses on your moral compass, which becomes transparent when confronted with a series of ethical dilemma's.
  2. INTEROPERABILITY

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    In Feb 2017, the EDA signed a contract with DCI and DIGINEXT to deliver the constellation, with a demanding operational requirement and against an aggressive delivery schedule. The contract was designed to deliver the nine fully supported systems, including Pilot, Payload Operator and Instructor consoles in 3 tranches from late 2017 to early 2018. This paper presents the design and the technical choices made for the system, especially for the network. Finally, it will focus on the use cases of the constellation of generic networked procedural trainers, the studies and training goals that will be achieved with the system.
  3. XR AND IMMERSIVE SIMULATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    Immersion as a keyword encompasses a broad range of qualities that are vital to the outcome of training in virtual environments. Emerging technologies in VR, AR, MR and traditional visualization change what is possible to train in a virtual environment. But one key element to achieve sensory immersion is left behind in number of fields like standardization, program requirements, etc. Building on the developments in COTS technologies I would like to stimulate the debate on how to bring these factors for sound into the simulation world to improve the quality and open-up new possibilities in this area.
12:30
  1. TRAINING COMPLEX DECISION-MAKING

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    The paper concerns Education & Didactics, Training, Human Factors and Performance: understanding how the current teach-coach-mentor transformational leadership model evolved; the future of military education and didactics lies in metacognition, judgemental training and cultural engagement; this must be facilitated by continued advancement of teaching and learning to more efficiently deliver the syllabus; 'train the trainer' processes must continue to develop in order to improve the ability of military educators to deliver this increasingly advanced and wide-ranging content; industry and R&D solutions must cater not just for increasing technical needs but also for a broader spectrum of human factors and engagement.
  2. INTEROPERABILITY

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    How combining existing tools and models into a simulator framework can result in an effective and flexible part task trainer and concept evaluation tool for military air operations.
  3. XR AND IMMERSIVE SIMULATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    During Mr. Dullens session, you will explore the (new) possibilities and effectiveness of using simulated training environments by creating full immersion VR worlds
13:00
  1. 60 mins
14:00
  1. REQUIREMENTS DEFINITION AND LEARNING ARCHITECTURES

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    • A Training and Simulations Advisors role, and impacts to users and providers.
    • A method of how training and simulations requirements are determined.
    • Near-term and future requirements for simulations and training from the field.
    • Advisors role in supporting successful integration of simulations and training in an organization.
    • Perspective from an Advisor that developed a simulations training program from the ground, up for a military.
    • Middle Eastern training and simulations considerations.
    • A technique to rapidly identify emerging training requirements and simulations needs.
    • Bridging the gap of training requirements and systems technical capabilities, tailoring systems to users.
    • Digital solutions to modernization and adaptability.
  2. AR/VR

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Current technologies such as AR/VR and 3D printing are providing and will continue to provide new ways to realise highly realistic, low-cost simulation capabilities. As these technologies mature they will eventually be able to match the high demands in realism required for (flight) simulator training. Being able to provide such solutions with consumer-level products can change the way we utilize simulation training such as being able to perform mission rehearsal training while being deployed.
  3. DISTRIBUTED SIMULATION FOR EXERCISES

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    We will present main objectives, methods and technologies for an adaptive, scalable and configurable JPOW exercise architecture, as well as challenges that we are facing, based on most recent findings of the execution of the JPOW exercise in 2017 and ongoing developments for the next edition in 2019. We will also describe how the Dutch IAMD battle lab is set-up and discuss how it has to support ongoing doctrine and tactics development as well as future concepts development. This Battle Lab will have a key role to play in the distributed risk reduction testing and simulation accreditation of JPOW2019 participants.
14:30
  1. REQUIREMENTS DEFINITION AND LEARNING ARCHITECTURES

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS

    The Royal Netherlands Army wants to promote a culture of continuous learning, developing, innovation and adaptability in the education and training field. This presentation will focus on the establishment of the Learning Experience Army Room Netherlands (LEARN!): a 'movement' and fieldlab to promote bottom up innovation. 

  2. AR/VR

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    • Just do it! Don't wait for the implementation of abstract strategic visions and policies but translate the intended effects quickly and transparently, together with the intended users, to a concrete and practicable experimental product.
    • Anything you want! With an easy adjustable virtual environment written in a common programming language and widely available COTS hardware the training can always be made compliant to the specific needs of any training audience.
    • Involve! Involve the users and education & training developers from the very beginning of a project, keep them involved while developing and you will have commitment when implementing new and disruptive training methods.
  3. DISTRIBUTED SIMULATION FOR EXERCISES

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    In the past decades the Netherlands Armed Forces have participated in several coalition operations. Military missions have continued to increase in complexity because of the (multi-national) coalition ...
15:00
  1. REQUIREMENTS DEFINITION AND LEARNING ARCHITECTURES

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
  2. AR/VR

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    • Simulations and Virtual Worlds have often failed to deliver the benefits they have promised. 
    • Cognitive science adds value to virtual worlds by leveraging its capabilities as an immersive, accelerated learning environment to rehearse complex decision making.
    • Three core principles of learning experience design are necessary to unlock the value of virtual worlds: Experiential learning, accelerated expertise, and guided discovery.
    • Virtual worlds add value to cognitive science by providing a sandbox for rich interactivity.
  3. DISTRIBUTED SIMULATION FOR EXERCISES

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    The presentation will highlight the training needs for communication and coordination within airmobile forces. Stress and fatigue are always present on the battlefield. Decision making, threat and error management should be trained to develop leadership and team behavior. Distributed and joint mission training for airmobile forces focusses on these training needs to get to know the effects and interdependencies of human behavior. Future training of airmobile forces and their leaders will embrace most modern simulation techniques to train airmobile operations under virtually real operational conditions.
15:30
  1. 30 mins
16:00
  1. TERRAIN GENERATION

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Militaries today want to be ever more agile, adaptable and responsive. Train as you fight needs to become train where you fight, in the authentic cultural/human environment (culturally, Iraq and Afghanistan showed militaries were in many ways unprepared). Today, terrain generation for simulation is still limited: production is slow, expensive and proprietary, and the result can lack fidelity (especially on the ground), and have limited size, poor performance and limited "human terrain". The U.S. Army is pursuing an ambitious vision of a One World Terrain (OWT) delivering a Cloud-based virtual environment to simulators at the point of need. Bohemia Interactive Simulations has been involved in testing R&D concepts related to OWT including mega-city pattern of life, rapid terrain generation and Cloud deployment. These technology areas represent future trends that military personnel of tomorrow will leverage as part of their everyday training. This paper examines the challenges of OWT, and provides recommendations on how military organizations may leverage future tech to achieve its ambitions.
  2. ANALYTICS

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    * Why Training Management Systems are needed * What features should they have * What are the potential benefits
  3. NATO

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
16:30
  1. TERRAIN GENERATION

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Learn how we used a smart combination of commercially available tools and dedicated innovations to set-up a production process for geo-specific virtual training areas for the Netherlands Army.
  2. ANALYTICS

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Policy makers, management and technical staff will walk away with new insights into approaches and technology for large and complex systems that require very large data ingest, low latency I/O (input/output) and analytics processing. The presentation will also cover the roles, responsibilities and skill-sets required by Data Engineers, Data Scientists, Systems Engineers, Software Developers, and Mission Analysts for the engineering, deployment and sustainment of advanced systems leveraging Machine Learning and other Cognitive capabilities.
  3. NATO

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
17:00
  1. TERRAIN GENERATION

    Theatre 1
    0 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
  2. ANALYTICS

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    The fidelity of learning solutions (training media) needs to be in line with what the objective of the training is. A future proof process to optimize analyse the essence of the task and to select learning solutions, is key. The proof of the pudding is in the tasting!
  3. NATO

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
08:00
09:30
  1. BEHAVIOURAL AND PSYCHOMOTOR FACTORS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    * The right information must be balanced by the right ignorance to avoid overload * Analysts are trained in mechanical simplifications that are appropriate to particular circumstances, and these can fail in different circumstances. * The solution is not to throw out the simplifications but to be aware of their limitations and train in the ability to adapt as required
  2. HUMAN PERFORMANCE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Exponential data generation growth trends shall require new and innovative methods of filtering relevant information pertinent to specific use cases and situations. AI / Machine Learning cannot fully replicate human intuition and subjective pattern recognition, but they can aide in narrowing relevant data sets quickly, allowing the limited bandwidth of the human operator to be more acutely focused. Humans are inherently constrained in processing multiple data sets simultaneously - excess information results in cognitive overload. Tailoring the quantity and type of information relative to individual cognitive capacity is critical to ensure delivered information results in a capability enhancement, not detriment.
  3. AAR AND INSTRUCTOR SUPPORT

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    • Assessing the performance of a dynamic task requires unobtrusive data collection that does not interrupt task performance.
    • Simulator data monitoring and video/audio recording are unobtrusive but still fail to provide objective data on verbal communication.
    • Communication analytics provide instructors with this objective data through measuring the natural phenomenon of prosodic accommodation.
    • Communication analytics technology is now available as both a research tool and a means of assessing training and operational performance.
10:00
  1. BEHAVIOURAL AND PSYCHOMOTOR FACTORS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    The audience will be provided with the latest on LCC simulation research as it pertains to severe trauma in the battlefield. The presentation will focus on fidelity considerations in regards to anatomical structures and injury patterns that are unique at point of injury.
  2. HUMAN PERFORMANCE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND

    1. Identifying and growing talent Talent can be found across your organisation, and efforts should be made to identify and grow it.

    2. Nurture Innovation You may already use 'Dragon's Den' events or innovation awards schemes but are you also harnessing learning concepts.

    3. Employee Centric - Learning events should be captured, monitored and rewarded. They should be employee centric and targeted, with a view to reduce training overheads through a good knowledge of delivery methods.

  3. AAR AND INSTRUCTOR SUPPORT

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    A primary goal of live and virtual training exercises for military forces, medical practitioners, and first responders such as police, fire and ambulance services, is to develop readiness and effectiveness in a controlled, realistic environment through the induction of stress. Detecting and addressing stress is a highly sought after measure for immersive training exercises, but the main challenge in addressing this need is the lack of robust algorithms to classify stress in a mobile environment in real time. The Operational Stress Index (OSI) is an innovative, real-time stress monitoring technology for improving the effectiveness of immersive training.
10:30
  1. BEHAVIOURAL AND PSYCHOMOTOR FACTORS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    The audience will first learn about the importance of the behavioral side of cybersecurity education then be exposed to the tools and collaborative efforts needed to have a successful program, whether it is in commercial, academic, or government schools.
  2. HUMAN PERFORMANCE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    We write brilliant doctrine, that fully captures the requirement for operations in the future. We are considerably less good at ensuring that we provide education and training that enables our Armed Forces to fully implement it.
  3. AAR AND INSTRUCTOR SUPPORT

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    insight in live firing exercise analysis challenges
11:00
  1. 30 mins
11:30
  1. STAFF TRAINING FOR MULTI-DOMAIN OPERATIONS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Primarily, that while training capabilities that will be used in 2025 might seem revolutionary, the evolution of current capabilities as well as current capability shortfalls into capabilities will feed the training systems of 2025
  2. AS-A-SERVICE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    This developed solution merges together the MSaaS approach and the newest training environments leading to significant technical and economic benefits across application fields and projects that are related to training and remotely accessible on demand services. It has to be highlighted that similar benefits apply also to other activities, in particular to Concept Development & Experimentation activities (CD&E), to the management of virtualized laboratories and test beds, to system integration activities through the use of mixed virtual and physical assets and to the application of Virtual and Augmented Reality technologies in the M&S field.
  3. IMAGE GENERATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    Leonardo Thermal Cueing simulation analyses in real-time images coming from external sensor cameras, extract targets, collapse results into a smaller number of clusters and track them in the video flow. Model can be used on real POD test beds to reduce the use of expensive test campaigns in operative scenarios. Possible other dual usages are the control of public events to prevent terroristic attacks and sensitive targets monitoring, via the detection and tracking of potential thermal threats using video streams from surveillance cameras. This technology could finally be used in medical diagnostics, with micro cameras to discover possible diseases early.
12:00
  1. STAFF TRAINING FOR MULTI-DOMAIN OPERATIONS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    Enhance the interoperability of LVC training M&S system between allied forces in the tactical level combined training.
  2. AS-A-SERVICE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    A case study in the design and development of a Smartphone Application for distribution via both Apple App Store and Google Play. The presentation will describe the challenges of designing a SmartPhone application, developing it and deploying it in the two open market App Stores. The presentation will highlight the importance of design choice and the implication of such choices.
  3. IMAGE GENERATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    Rendering dynamic water is an extremely difficult problem because of the visual cues that need to be understood and rendered in order to make a body of water look realistic. This problem has more complexity for a flight simulator as it requires a dynamic level of detail system that can smoothly transition all the visual cues between different altitudes. First part of this paper explains different visual cues that make up a water surface. These cues include froth, global noise, reflectivity, shoaling, surface motion, surface chop, wave shape, wave wiggle, whitecaps and windlanes. Second part of this paper describes a novel method to render a body of water in hardware without the use of any textures and with a small number of triangles. Last part of this paper describes a level of detail system to render a water surface viewable from any altitude, while maintaining a framerate of 60fps.
12:30
  1. STAFF TRAINING FOR MULTI-DOMAIN OPERATIONS

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
    The information age will change the characteristics of military and civil operations. Because of that, training has to be adjusted. The presentation will outline ideas how command and staff training can be adopted to these new conditions and challenges by implementing new training objectives like cyber and social media into computer-based exercises.
  2. AS-A-SERVICE

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Training and education are undergoing transformations propelled by richly networked communities of practice and by technologies that enable on-demand learning. Informal learning, through sharing of first-person experiences, can play an important role in sharing insights among peers or in expert-novice interactions. This paper demonstrates how emerging technologies can combine to make the power of stories accessible in modern, mobile, just-in-time learning contexts.
  3. IMAGE GENERATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
13:00
  1. 60 mins
14:00
  1. CYBER FOR OTHERS PANEL

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
  2. FIRST RESPONDERS

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    The presentation provides an overview of how simulation has been applied in oil and gas training to allow lifeboat coxswains to train in conditions that are prohibitive in real life due to inherent risk. Simulators have been designed so coxswains can practice in adverse weather to acquire and maintain skills in order to be prepared for an actual emergency. As a novel training application, consideration is given to how to evaluate trainee performance in an emergency event which may include high sea states and hazards. Simulation provides a safe means to expose trainees to high-risk events to measure skills acquisition.
  3. AI FOR CONSTRUCTIVE SIMULATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    The audience will get information about latest technologies used for simulation of situations covering huge areas and massive amount of entities and how the Agent Based Model solves the issue of automation.
14:30
  1. CYBER FOR OTHERS PANEL

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
  2. FIRST RESPONDERS

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    Simulation technology is being used for training in a number of different professions, including medicine and the airline industry. More recently the focus has shifted to firearms training for law enforcement. There have been many challenges convincing instructors and management that training in simulator is as effective as it is in a live setting; however, solid scientific research that has since been replicated, helped change mindsets. A few spinoff benefits include the ability to conduct drills not possible in a live setting, reduce lead exposure, and cost reduction reduced reliance of live ranges, and fewer rounds being shot.
  3. AI FOR CONSTRUCTIVE SIMULATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    #NAME?
15:00
  1. CYBER FOR OTHERS PANEL

    Theatre 1
    30 mins
    • TODAY'S CHALLENGES, TOMORROW'S NEED, FUTURE TRENDS
  2. FIRST RESPONDERS

    Theatre 2
    30 mins
    • SOLUTIONS: TODAY, TOMORROW AND BEYOND
    First responders perform a humeral head intraosseous infusion on trauma patient to provide medicines and fluids rapidly. Training opportunities to practice the procedure are limited and existing train ...
  3. AI FOR CONSTRUCTIVE SIMULATION

    Theatre 3
    30 mins
    • TECHNOLOGIES AND ARCHITECTURES
    Policy makers, management and technical staff will walk away with new insights into approaches and technology for cybersecurity on Naval shipboard systems. The paper and presentation will cover a variety of advanced machine learning solutions for real-time cognitive, in-depth cyber defense as well as continuous advanced cyber intelligence assessment with remediation and course of action (COA) incident reporting, alerting and guidance.

Sponsors & partners

Platinum Sponsor

  • Rheinmetall Logo

Gold Sponsor

 

Thales

Lead Media Partner

  • mst

Official Online Media Partner

  • Shephard Media

Organisers of

  • ADECS

MilSim Asia

Supporting Media Partners